Immersive games.
Backends that scale.
I build live mobile driving & racing games in C#/Unity — vehicle physics, real-time multiplayer, progression — and the .NET backends that keep them running for players worldwide.
Where I've worked
Currently shipping live racing titles at Appsoleut Games — before that, VR, web and AI at Convrse.ai.
Game Developer
Appsoleut Games (Appsoleut Coders LLP)
Mobile game studio — 80+ titles · 100M+ combined installs
I build and own gameplay-core systems for live driving & racing titles on Google Play and the App Store, serving a global player base across Android and iOS.
- Ship gameplay features end to end — vehicle handling & physics, progression, in-game economy and open-world activities — from concept through store release.
- Implement real-time multiplayer (rooms, meetups, races): client-server flow, state synchronization and session management.
- Develop .NET (C#) backend services for player profiles, progression, live-ops and in-app purchases — REST APIs with server-side validation.
- Build internal Unity editor tools and content pipelines that cut repetitive workflows, speeding up feature and content delivery.
- Collaborate cross-functionally with UI/UX, QA and product to keep releases on schedule and on quality.
Titles worked on
Software Developer (Intern → Senior)
Convrse.ai
Joined as an intern and grew into a senior role leading VR, game development, full-stack web, and AI integration across immersive products.
- Shipped a multiplayer platform spanning Web, VR, PC & Mac with real-time comms and collaboration tools.
- Built high-performing Next.js + MERN applications and intuitive React interfaces.
- Led VR & metaverse experiences with Unity, Unreal and Oculus.
- Integrated voice-to-voice AI bots using Google's LaMDA and OpenAI's Whisper.
- Explored NVIDIA NeRF, AutoGPT, Unreal optimisation and custom Godot plugins.
Android Developer Intern
AirCrew Aviation
Developed Android features end-to-end, from concept through to deployment, sharpening my mobile delivery skills.
Android Developer Intern
Across The Globe (ATG)
First internship during my B.Tech, focused on bug fixes and performance, which deepened my problem-solving and mobile fundamentals.
Things I've shipped
Games, AI experiments, VR and full-stack web — a slice of what I've built.
Car Driving Multiplayer
Live open-world driving & racing title on Android and iOS. I own gameplay-core systems: vehicle physics, progression, economy and real-time multiplayer rooms, meetups and races.
Car Parking Driving School
Driving-school sim with 100+ levels, road signs and parking techniques, plus online multiplayer — precise vehicle handling and content pipeline work in C#/Unity.
LaMDA Voice to Voice
A voice-to-voice chatbot built on Google's Bard AI that understands and responds to speech with natural, conversational output.
Oculus Hand Tracking
Oculus SDK integration for precise hand tracking, letting users interact naturally with physics-based objects in VR.
Multiplayer Demo
A real-time multiplayer experience demonstrating networked gameplay and synchronised state.
KAOS — Rage Game
A rage game where levels defy conventional logic, pushing the boundaries of frustration and challenge.
TAPORT
A creative test of logic and strategy — craft ladders to bridge the gaps between floating islands.
Brawly Fox
A third-person adventure as a cunning fox — explore, scan surroundings, eat mushrooms to heal and use stealth to evade prowling wolves.
CubeHead
Intense combat against cunning AI. Wield swords and axes, adapt your style and outmaneuver every adversary.
Cut To Guide
A puzzle adventure — strategically cut and place blocks to carve a path for a cycle through intricate levels.
Tools I build with
Spanning game engines, backend systems and the web — picked for whatever the problem actually needs.
Game Development
Engines, gameplay & real-time systems.
Backend & Infra
APIs, data & the plumbing underneath.
Web & Frontend
Interfaces people actually enjoy.
Languages & More
Low-level to high-level, whatever fits.