Game Developer @ Appsoleut Games

Immersive games.
Backends that scale.

I build live mobile driving & racing games in C#/Unity — vehicle physics, real-time multiplayer, progression — and the .NET backends that keep them running for players worldwide.

0+Years shipping
0M+Players reached
0+Projects built
UnityC#.NETUnreal EngineGodotC++Node.jsNext.jsReactTypeScriptPythonDockerMongoDBSQLBlenderGitUnityC#.NETUnreal EngineGodotC++Node.jsNext.jsReactTypeScriptPythonDockerMongoDBSQLBlenderGit
The journey

Where I've worked

Currently shipping live racing titles at Appsoleut Games — before that, VR, web and AI at Convrse.ai.

Game Developer

Appsoleut Games (Appsoleut Coders LLP)

Mobile game studio — 80+ titles · 100M+ combined installs

NowSept 2024 — Present
Gurugram, India

I build and own gameplay-core systems for live driving & racing titles on Google Play and the App Store, serving a global player base across Android and iOS.

  • Ship gameplay features end to end — vehicle handling & physics, progression, in-game economy and open-world activities — from concept through store release.
  • Implement real-time multiplayer (rooms, meetups, races): client-server flow, state synchronization and session management.
  • Develop .NET (C#) backend services for player profiles, progression, live-ops and in-app purchases — REST APIs with server-side validation.
  • Build internal Unity editor tools and content pipelines that cut repetitive workflows, speeding up feature and content delivery.
  • Collaborate cross-functionally with UI/UX, QA and product to keep releases on schedule and on quality.

Titles worked on

Car Driving Multiplayer1M+ installsGoogle PlayApp StoreCar Parking Driving SchoolGoogle PlayCar Racing

Software Developer (Intern → Senior)

Convrse.ai

Aug 2021 — Aug 2024
Gurugram, India

Joined as an intern and grew into a senior role leading VR, game development, full-stack web, and AI integration across immersive products.

  • Shipped a multiplayer platform spanning Web, VR, PC & Mac with real-time comms and collaboration tools.
  • Built high-performing Next.js + MERN applications and intuitive React interfaces.
  • Led VR & metaverse experiences with Unity, Unreal and Oculus.
  • Integrated voice-to-voice AI bots using Google's LaMDA and OpenAI's Whisper.
  • Explored NVIDIA NeRF, AutoGPT, Unreal optimisation and custom Godot plugins.

Android Developer Intern

AirCrew Aviation

Jul 2019 — Sep 2019
Work From Home

Developed Android features end-to-end, from concept through to deployment, sharpening my mobile delivery skills.

Android Developer Intern

Across The Globe (ATG)

Jul 2018 — Sep 2018
Work From Home

First internship during my B.Tech, focused on bug fixes and performance, which deepened my problem-solving and mobile fundamentals.

Selected work

Things I've shipped

Games, AI experiments, VR and full-stack web — a slice of what I've built.

Game1M+ installs

Car Driving Multiplayer

Live open-world driving & racing title on Android and iOS. I own gameplay-core systems: vehicle physics, progression, economy and real-time multiplayer rooms, meetups and races.

GameLive title

Car Parking Driving School

Driving-school sim with 100+ levels, road signs and parking techniques, plus online multiplayer — precise vehicle handling and content pipeline work in C#/Unity.

Web

Event Manager App

Log in with Google, GitHub or email to view, create and pay for events. Built with Stripe payments, pagination and recommendations.

AI

LaMDA Voice to Voice

A voice-to-voice chatbot built on Google's Bard AI that understands and responds to speech with natural, conversational output.

VR

Oculus Hand Tracking

Oculus SDK integration for precise hand tracking, letting users interact naturally with physics-based objects in VR.

Game

Multiplayer Demo

A real-time multiplayer experience demonstrating networked gameplay and synchronised state.

AI

Prompt Explorer

A Next.js app for CRUD operations on AI prompts, with Google account authentication.

Web

Server Rendering WebPage

A server-rendered web app exploring Next.js server actions and streaming.

Game

KAOS — Rage Game

A rage game where levels defy conventional logic, pushing the boundaries of frustration and challenge.

Game

TAPORT

A creative test of logic and strategy — craft ladders to bridge the gaps between floating islands.

Game

DiThrust

Take control of a rocket and navigate a series of mid-game challenges at speed.

Game

Brawly Fox

A third-person adventure as a cunning fox — explore, scan surroundings, eat mushrooms to heal and use stealth to evade prowling wolves.

Game

CubeHead

Intense combat against cunning AI. Wield swords and axes, adapt your style and outmaneuver every adversary.

Game

CuckooPoo

Step into the feathers of a dynamic chicken navigating endlessly evolving levels.

Game

Cut To Guide

A puzzle adventure — strategically cut and place blocks to carve a path for a cycle through intricate levels.

Web

Notes App

A clean, fast notes application for capturing thoughts on the go.

Web

Task Manager

Organise and track tasks with a snappy, focused interface.

The toolkit

Tools I build with

Spanning game engines, backend systems and the web — picked for whatever the problem actually needs.

01

Game Development

Engines, gameplay & real-time systems.

UnityUnreal EngineGodotlibGDXC#C++Blender
02

Backend & Infra

APIs, data & the plumbing underneath.

.NET (C#)Node.jsPythonMongoDBSQLDockerGit
03

Web & Frontend

Interfaces people actually enjoy.

ReactNext.jsTypeScriptJavaScriptHTML & CSSRedux
04

Languages & More

Low-level to high-level, whatever fits.

CC++C#JavaPythonTypeScript