Immersive games.
Backends that scale.
I build immersive games and the resilient backends that power them — from VR multiplayer worlds and AI-driven experiences to fast, full-stack web apps.
Tools I build with
Spanning game engines, backend systems and the web — picked for whatever the problem actually needs.
Game Development
Engines, gameplay & real-time systems.
Backend & Infra
APIs, data & the plumbing underneath.
Web & Frontend
Interfaces people actually enjoy.
Languages & More
Low-level to high-level, whatever fits.
Where I've worked
From Android internships to leading immersive VR, game and AI products.
Senior Software Engineer
Convrse.ai
Joined as an intern and grew into a senior role leading VR, game development, full-stack web, and AI integration across immersive products.
- Shipped a multiplayer platform spanning Web, VR, PC & Mac with real-time comms and collaboration tools.
- Built high-performing Next.js + MERN applications and intuitive React interfaces.
- Led VR & metaverse experiences with Unity, Unreal and Oculus.
- Integrated voice-to-voice AI bots using Google's LaMDA and OpenAI's Whisper.
- Explored NVIDIA NeRF, AutoGPT, Unreal optimisation and custom Godot plugins.
Android Developer Intern
AirCrew Aviation
Developed Android features end-to-end, from concept through to deployment, sharpening my mobile delivery skills.
Android Developer Intern
Across The Globe (ATG)
First internship during my B.Tech, focused on bug fixes and performance, which deepened my problem-solving and mobile fundamentals.
Things I've shipped
Games, AI experiments, VR and full-stack web — a slice of what I've built.
LaMDA Voice to Voice
A voice-to-voice chatbot built on Google's Bard AI that understands and responds to speech with natural, conversational output.
Multiplayer Demo
A real-time multiplayer experience demonstrating networked gameplay and synchronised state.
Oculus Hand Tracking
Oculus SDK integration for precise hand tracking, letting users interact naturally with physics-based objects in VR.
KAOS — Rage Game
A rage game where levels defy conventional logic, pushing the boundaries of frustration and challenge.
TAPORT
A creative test of logic and strategy — craft ladders to bridge the gaps between floating islands.
Brawly Fox
A third-person adventure as a cunning fox — explore, scan surroundings, eat mushrooms to heal and use stealth to evade prowling wolves.
CubeHead
Intense combat against cunning AI. Wield swords and axes, adapt your style and outmaneuver every adversary.
CuckooPoo
Step into the feathers of a dynamic chicken navigating endlessly evolving levels.
Cut To Guide
A puzzle adventure — strategically cut and place blocks to carve a path for a cycle through intricate levels.